"Do you feel video games are ruining children's childhood?" Eric Williams and Rakim Murphy throw it back with their favorite childhood gaming consoles and video games. Later,...
Pokemon. The game that most of us grew up playing, loving, catching and battling. A game that made children smile and overly religious parents freak out. The game that defined a generation. And a franchise that has sold over 245 million copies absolutely refuses to die. The latest release from the series were the Critically acclaimed Pokemon X & Y, but it was Pokemon Red that takes the spotlight today.
Many of you may remember from 1998 through 2001 in the United States, Pokémon Red and Blue, Yellow, Gold and Silver and Crystal were released to the public as part of the franchise frenzy. My video game story, called Ash’s Travels through Kanto and Johto, will give my summarized version on how the video games should have been from the Generation I (Red, Blue and Yellow) perspective.
Pokemon has been around for over 17 years and has released over 15 games in just the main series alone. The latest installment in that series are the games Pokemon X and Pokemon Y. These two have given new life to the series with 3D environments and a new set of mechanics and Pokemon.
Dueling is only the zenith of the Pokémon dynasty. All paths in a driven Pokémon trainer’s life lead to the end goal of nobly dueling. A trainer’s every action- from the first trip to the Vandalia Wal-Mart to buy a starter Pokémon deck, to the finding of the prized rare holographic card in a booster deck, to the advanced decision to never, ever, EVER use Bulbasaur as a starter Pokémon- every decision a trainer makes, lays foundation for the epic event of dueling.